AI Insights · Timothy · April 2022
Top 5 Disney Games Performance on Unified Platform in Latin America, Q1 2022
Discover the performance trends of the top 5 Disney games in Latin America during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 Disney games on a unified platform in Latin America exhibited varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the gaming landscape.
Marvel Contest of Champions saw a notable peak in weekly revenue at around $182K in the final week of December, followed by a decline to approximately $47K by mid-January. The revenue then fluctuated, reaching approximately $83K by the end of March. Weekly downloads started strong at 105K in late December but decreased steadily to 33K by the end of March. Similarly, active users dropped from 301K in late December to 201K by the end of March.
MARVEL Strike Force: Squad RPG experienced a peak in weekly revenue of about $42K in late December, with a subsequent dip to around $25K in early February, and ending the quarter at approximately $28K. Weekly downloads started at 18.5K in late December, fluctuated throughout the quarter, and ended at around 15K. Active users showed a downward trend from 60K in late December to 52K by the end of March.
MARVEL Future Fight had a more stable revenue trend, starting at approximately $42K in late December and ending at about $30K by late March. Downloads saw a significant spike in mid-January, reaching 245K, before declining to about 19K by the end of March. Active users peaked at nearly 669K in late January but decreased to around 441K by the end of March.
Star Wars™: Galaxy of Heroes showed consistent weekly revenue, ranging from $15K to $24K throughout the quarter. Downloads were relatively stable, starting at 6K in late December and peaking at around 10.8K by mid-March. Active users remained fairly consistent, ranging from 367K to 417K.
Finally, Disney Emoji Blitz Game exhibited a decline in weekly revenue from approximately $16K in late December to around $9K by mid-March, before rising to about $13K by the end of March. Downloads varied, with a peak of 24K in late February and ending at approximately 14K. Active users increased significantly in late February to 103K, before stabilizing around 87K by the end of March.
For more detailed insights and data, visit Sensor Tower.